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Running
 In baseball, baserunning is the act of running around the bases performed by members of the team at bat.

  In general, baserunning is a tactical part of the game with the goal of eventually reaching home to score a run. In fact, the goal of batting is generally to produce baserunners, or help move baserunners along. Runners on second or third base are considered to be in scoring position since a normal hit, even a single, will often score them. Part of the goal of a runner and a batter is to get the runner into scoring position.

  Becoming a runner
For any baserunning to occur, a batter must initially become a baserunner. Listed in decreasing commonality, this happens when:

  - he hits a fair ball, - he receives a base on balls, - he is hit by a pitch, - a third strike is not caught or is dropped by the catcher, providing first base is unoccupied or there are two outs, or the catcher or any fielder interferes with him.

  Running the bases
Pick-off attempt on runner (in red) at first baseA runner who is touching a base which he is entitled to occupy may not be tagged out. Runners may attempt to advance from base to base on any fair ball that touches the ground. When a ball is hit in the air (i.e., a fly ball) and caught by the defending team, runners must return and touch the base they occupy— called tagging up—after the ball is legally caught. Once they do this, they may attempt to advance at their own risk. On a ball that touches the ground in fair territory, if there is a force, runners are required to run.

  Baserunners may attempt to advance at any time while the ball is alive, even before or while the pitcher is throwing a pitch. The catcher—or pitcher, in lieu of delivering the pitch—often tries to prevent this by throwing the ball to one of the infielders in order to tag the runner. This pick-off attempt is usually unsuccessful in tagging out the runner but is effective in keeping the runner closer to the base. If the runner is tagged out while diving back to the base, it is called a pickoff. If the runner attempts to advance to the next base but is tagged out before reaching it safely, he is caught stealing. A successful attempt by the runner is called a stolen base. If a pitch gets away from the catcher, runners may also try to advance. This may be a wild pitch, if the pitcher is held responsible for the ball getting away, or a passed ball if the catcher is deemed to be at fault. Sometimes the defending team will ignore a runner who is trying to steal a base; in this case a runner is not credited with a steal, and the base is attributed to defensive indifference.

  Strategy
The standard dimensions of a baseball field, with 90 feet (27.4 m) between bases, generate many close baserunning plays. On one hand, an infielder who cleanly fields a ball hit on the ground, then throws it quickly and accurately, will usually get the ball to a base before the runner reaches it. However, any hesitation or mistake on the part of the fielder may allow the runner to reach the base safely. Teams that are familiar with their opposition may attempt to run when a certain player has the ball. For example, on a deep fly ball to center field with a man on second base, if the center fielder is known to have a weak arm, the runner on second base may attempt to tag up to get to third, even though that is a risky play.

  Baserunning and hitting are often combined to produce better results. Smart, quick base running is a key element in the squeeze play. The hit and run and similar plays involve baserunning. When the count is full and there are two outs, runners with a force behind them will always run as if they were stealing, since they cannot be caught stealing: a strike is the third out, a walk entitles him to the next base, a foul is not in play, and the runner should be running on any ball hit into play. Also, good runners will often try get extra bases when a play is being made at a different base. For example, when there is someone at second and a player hits a shallow single, if there is a play at home plate, the runner who hit the single might try to get to second (though this would be scored as a single with the batter advancing to second on the throw, rather than a double).

  Sometimes runners can be helpful even after they are out. The most common way to do this is during a potential double play. If a double play has begun, and the runner running to second knows he will be forced out, he will often try to aid the runner running to first base by performing a take-out slide, to stop the player with the ball from throwing to first. Some versions of such a slide could be considered offensive interference in amateur competition, but this maneuver is traditionally tolerated in professional baseball.

  Some tag plays are so close that the slide performed by the runner affects the outcome. The right type of slide with the right location might allow the runner to be safe, while a conventional slide might allow the defending player to lay down the tag in time.

  Baserunning
Once a batter becomes a runner and reaches first base safely, he is said to be "on" that base until he attempts to advance to the next base, until he is put out, or until the half-inning ends. When comparing two or more runners on the basepaths, the runner farther along is called a lead runner or a preceding runner; the other runner is called a trailing runner or a following runner . Runners on second or third base are considered to be in scoring position since ordinary hits, even singles, will often allow them to score.

  A runner legally touching a base is "safe"—he may not be put out. Runners may attempt to advance from base to base at any time (except when the ball is dead), but must attempt to advance when forced--when all previous bases are occupied and the batter becomes a runner. When a ball is hit in the air, a fly ball, and caught by the defending team, runners must return and touch the base they occupied at the time of the pitch—called tagging up—after the ball is first touched. Once they do this, they may attempt to advance at their own risk.

  Only one runner may occupy a base at a time; if two runners are touching a base at once, the trailing runner is in jeopardy and will be out if tagged, unless he was forced--in which case the lead runner is out when tagged for failing to reach his force base. Either such occurrence is very rare. Thus, after a play, at most three runners may be on the basepaths, one on each base--first, second, and third. When three runners are on base, this is called bases loaded.

  Pick-off attempt on runner (in red) at first baseBaserunners may attempt to advance, or steal a base, while the pitcher is throwing a pitch. The pitcher, in lieu of delivering the pitch, may try to prevent this by throwing the ball to one of the infielders in order to tag the runner; if successful, it is called a pick-off. If the runner attempts to steal the next base but is tagged out before reaching it safely, he is caught stealing. An illegal attempt by the pitcher to deceive a runner, among other pitching violations, is called a balk, allowing the runners to advance one base without risk of being put out.

  Another fundamental tenet of the rules of baseball is that a runner originally ruled out can subsequently be ruled safe, but once a runner is ruled safe he cannot be called out on the same play. A runner initially called out can be subsequently ruled safe if the fielder putting the runner out drops the ball (on either a tag or force play), pulls his foot off the base (in the case of a force play), or otherwise illegally obstructs a runner from reaching a base that he otherwise would have reached safely.

  Batting and base running strategy
The goal of each batter is to become a base runner himself (by a base hit, a base on balls, being hit by the pitch, a fielding error, or fielder's choice) or to help move other base runners along (by sacrifice bunt, sacrifice fly, or hit and run).

  Batters attempt to "read" pitchers through pre-game preparation by studying the tendencies of pitchers and by talking to other batters that previously faced the pitcher. While batting, batters attempt to "read" pitches by looking for clues that the pitcher or catcher reveal. These clues (also referred to as "tipping pitches") include movements of the pitchers arms, shoulders, body, etc, or the positioning of the catcher's feet and glove. Batters can attempt to "read" the spin of a ball early in the pitch to anticipate its trajectory. Batters also remain keenly aware of the count during their at bat. The count is considered to be in the batter's favor when there are more balls than strikes (e.g.two balls and no strikes). This puts pressure on the pitcher to throw a strike to avoid a walk so the batter is more likely to get an easier pitch to hit and can look for a particular pitch in a particular zone or take a riskier or bigger swing. The count is considered to be in the pitcher's favor when there are fewer balls than strikes (e.g. no balls and two strikes). This gives the pitcher more freedom to try enticing the batter to swing at a pitch outside the strike zone or throwing a pitch that is harder to control (e.g. a curve, slider or splitter), but that is also harder to hit. Thus the batter will take a more protective swing. A major strategy in batting at competitive levels of baseball is patient hitting. An example of patient hitting is when a batter has a zero strike count the batter will almost always look for his perfect pitch. One strike hitting is very similar to no strike hitting and the batter usually is still looking for a good pitch to hit. Two strike hitting, the strategy is changed where the batter will protect the plate by fouling off pitches until the batter is able to find a pitch to hit. This style of hitting is known as patience at the plate. This style of hitting allows the hitter to look for a good pitch to hit and make the pitcher throw more pitches so that the pitcher will tire out faster. This is critical if the batting team is facing a very skilled pitcher who if allowed to will take over the game with his ability to get batters to do what he wants them to do with the pitches that he makes.

  In general, base running is a tactical part of the game requiring good judgment by runners (and their coaches) to assess the risk in attempting to advance. During tag plays, a good slide can affect the outcome of the play. Managers will sometimes simultaneously send a runner and require the batter to swing (a hit-and-run play) in an attempt to advance runners. On a hit-and-run play the batter will often try to hit to the opposite field (the opposite of the natural tendency for the right handed hitter to pull the ball to left field and vice versa). Hitting to the opposite field will likely find an opening in the infield vacated by the fielder covering second base. This is because coverage of second base against a steal is best achieved by whichever fielder is closer to second base, the shortstop or the second baseman; and such positioning is aimed at defending against the natural tendency of the hitter.

  A batter can also attempt to move a baserunner forward by "sacrificing" his at-bat. This can be done by bunting the ball, hitting a fly ball far enough in the air that a baserunner can advance after the catch, or simply making contact with the ball on a hit-and-run play.

  During the course of play many offensive and defensive players run close to each other, and during tag plays, the defensive player must touch the offensive player. Although baseball is considered a non-contact sport, a runner may be allowed to make potentially dangerous contact with a fielder as part of an attempt to reach base, unless that fielder is fielding a batted ball. (Noted exceptions to the dangerous contact rule are found throughout amateur competitions, including youth leagues, high school, and college baseball.) A good slide is often more advantageous than such contact, and "malicious" contact by runners is typically prohibited as offensive interference. The most common occurrence of contact of this nature is at home plate between the runner and the catcher, as the catcher is well padded and locked into position that completely blocks home plate from the runner, and the runner will often try to knock the ball out of the catchers hand by running him over. Since the catcher is seen (symbolically and literally) as the last line of defense, it seems natural that the more physical play happens here.
ClubGVDPnct.
1 Kvint 12 12 0 36
2 Abator 13 8 5 29
3 SDISOR 13 7 6 27
4 Scorpion 12 6 6 23
5 Hawks 12 5 7 22
6 Cojusna 12 3 9 18
7 Corsairs 12 2 10 16
Charge of glasses:
Victory - 3
Defeat - 1
Technical defeat - 0

* - on one technical defeat
 
NameAVRSLGteam
1 Burmei 521 667 CRS
2 Covalenco 476 738 KVT
3 Vloscinschii 459 486 ABT
4 Butnari 432 705 CRS
5 Belous 423 462 KVT
6 Postolachi 407 519 CRS
7 Novac 400 543 ABT
8 Fleostor 385 500 ABT
9 Soltan 382 529 HWK
10 Cuceric 357 357 HWK
 
TitleName
MOST VALUED PLAYER Fleostor
BEST HITTER Burmei
BEST PITCHER Novac
BEST RBI runs batted in Butnari
MOST STOLEN BASE Fleostor
MOST RUNS SCORED Burmei


 
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